A proven leader, specializing in both front-end UI as well as interactive UX design and strategy. Hands-on experience designing for desktop, iOS and Android mobile applications, prototyping for web, mobile, and other digital delivery platforms. Demonstrated passion and desire to innovate and push boundaries creatively, conceptually and strategically to help drive the interactive design experience.
The FUSION design system aims to deliver a singular, modern UI, while reimagining our applications from a user-first perspective, and building them to be responsive, adaptive and inclusive. It's more than just a collection of components and patterns - it's a product development philosophy and a vision for the experience we want to provide for our users.
Design systems are essential for achieving scalability, efficiency, and consistency across design efforts, bringing organization to complexity. When scoped properly, the design system governs the entire design process in an organization. It establishes the vision, mission and guiding tenets and principles for which every design decision can be measured against.FUSION product vision Our vision is to establish FactSet as the leader in financial technology through the FUSION design system, which offers a cohesive and adaptable user interface that integrates effortlessly with user workflows. By applying principles of atomic design, progressive disclosure, and contextually relevant content, we will deliver a consistent and superior user experience across all touchpoints, ensuring that our platform is flexible, holistic, and aligned with the evolving needs of our users.The origins of this initiative can be traced back to 2017, originally conceived as an exercise in updating the products "visual signature", to modernize the UI. Working closely with key business stakeholders, my internal design team and an external creative consultant, an updated visual style guide was designed to reflect the brands key values of "speed, intelligence and trustworthiness".
Design systems govern the design workflow within an organization. A component library plays a key role in this system, and needs a framework and set of guidelines to be truly effective. These guidelines, along with accumulated best practices, are established through the design system itself. With carefully chosen tools and strategies, a design system provides a robust infrastructure containing all the essential components and design patterns needed to develop successful products and services.
Leading a team of highly talented and knowledgeable designers, we honed and crafted the FUSION component library ... a complete set of functional components for every user interaction and scenario ... visuals of every subtype and state, in light and dark themes ... robust component and pattern usage guidelines, including UX writing, accessibility, do's and dont's ... developer specifications ... and even Figma property breakdowns, to make it simple for the UX application design team to use in their comps.Design systems guide the design process across an organization, providing a structured foundation which ensures consistency and usability. Incorporating a responsive, adaptive layout system is essential, as it enables products to perform seamlessly across diverse devices and screen sizes, enhancing user experience and accessibility. By integrating this flexibility, a design system becomes a comprehensive infrastructure that supports the creation of cohesive, adaptable, and high-quality products and services.
Partnering with product and subject matter experts in the Portfolio Management space, my team and I concieved, designed and architected a robust, responsive layout system modeled to compliment the portfolio managers behaviors and daily tasks. It follows the FUSION design system principles of progressive disclosure (i.e summarizing the most salient data, and then exposing more and deeper levels as the user explores) and content-in-context (i.e. surfacing important information to the user at the appropriate time related to his contextual inquiries).App Store PreviewMy very first project at FactSet Research Systems. Wireframes and visuals were already well underway when I arrived, and the design team was exploring a new visual style - so it was really just a matter of helping refine the ideas and establish consistency in the UI. As new designers joined the team, the limited scope of this application and it's design system made it a great entry point for onboarding and it eventually became the "first project" of all new hires to visual design.
"Leverage the power and intelligence of the FactSet workstation anytime, anywhere. View your latest proprietary security data, monitor real time performance, generate investment ideas and never miss a beat while you're on the go."
App Store PreviewIn 2015 cord-cutters were in the midst of disrupting the cable industry, and A+E Networks did not want to be left behind in the streaming video wars. A dedicated cross-functional team of product, design, engineering and QA was formed to reinvigorate the companies floundering mobile apps. For the company, this would prove to be a valuable investment, providing a much improved experience for its mobile customers. For me, this would prove to be the journey that helped me learn a user-centered product development process, something which would ultimately shape the future of my career.
“Stream your favorite HISTORY TV shows including The Curse of Oak Island, Ancient Aliens, Forged in Fire, American Pickers & more. Watch full episodes on your favorite iOS device.”
“If you love Lifetime movies, then you need Lifetime Movie Club!” In early 2015, A+E digital began it’s first foray into the subscription video market, with the introduction of the Lifetime Movie Club app, for iOS. Initially viewed as an interesting experiment, it is currently A+E’s highest grossing subscription video app, and paved the way for a new revenue stream for the digital media department.
For this project, I took a “hands off” approach to the visual design, giving one of our young talents a chance to take the design lead, and acting in a more supervisory / consultant capacity. At the same time, I worked closely with the product owner and lead ux designer to focus on the roadmap and ux strategy and help build out a more holistic view of the product. Tasks included conducting story mapping sessions and white boarding exercises, diving into the new user flows that the “paid app” model presents, including subscription, email collection and profile creation.
In order to _____(Vision) our product will solve _____ (Target Audience) problem of _____(User problem) by giving them _____(Strategy) . We will know when our product works when we see ____ (Goal).
In August of 2015, we began a project I dubbed the “Watch App Innovation Initiative”. Part “team bonding”, part “problem solving” and part “outlet for creative expression”, this served as our first “informal” steps towards rethinking our TV everywhere apps. With one eye on business goals, and the other on user needs, each team member - from design, to dev to QA - was tasked with exploring one idea which could potentially elevate our product to the next level. Deliverables could be in any form, as long as the owner could follow these instructions:Since the day Time Cook announced the Apple Watch back in September of 2014, all eyes have been focused on the wrist. What started as an offhand remark “It would be cool to do something with the watch”, quickly escalated to “Apple wants us to do something with the watch, think about it over Christmas break.” So post New Year, a small subset of the HISTORY Here™ team set to work in earnest, figuring out exactly what that “watch app” could be.
As Apple was releasing and updating the Watch HIG and developer guidelines, we were downloading ambiguous design templates and ever changing xCode beta’s. We were trying to figure out this new products capabilities, limits, design patterns and styles at the same time that Apple was inventing it. The project culminated in a trip to 1 Infinite Loop, where designer / developer teams had unlimited access to Apple Watch design and development staff - as well as the coveted “Apple Watch” itself - for one week. The app was completed, tested, reviewed, and delivered on the final day of the lab.Playstore App DescriptionThe “Watch” app collection for the A+E networks has been in the market for several years now, and has registered millions of downloads. However, with Google’s introduction of Material Design and the Lollipop OS, the environment was ripe for a make-over.
“All of your favorite A+E Network shows and movies, available wherever and whenever you want, right on your Android devices. New full episodes and movies, plus behind-the-scenes and preview clips, added every day.”
App Mission StatementHISTORY Here officially RE-launched in January 2015 with a brand new interface design, as well as new features such as Tours, Surprise Me! and notifications, which alerts you to and keeps track of historic locations that the app user encounters during their travels. The app has a user rating of 4 1/2 stars in the iTunes app store, and is available on both iOS and Android. Already in 2015, it has won awards for American Mobile (Web & App) Design from Graphic Design USA and for Best Travel app from The Webby Awards.
“HISTORY Here™ is an interactive, location-based guide to thousands of historic locations across the United States, brought to you by HISTORY®. Use the app to learn the history around your neighborhood, when you visit someplace new or if you're just feeling curious while sitting on the couch! Set the app to notify when you're close to historical points of interest and you'll uncover the hidden history that's all around us.”
"We gave the app a very high-level scrub and had some initial feedback on issues. First blush – love the UI you guys have built out! Takes great advantage of the real estate and really looks unique compared to what is currently on the platform. Well done!"A+E Networks was approached by Amazon early on in the development of this platform, and asked to be a contributor to the product offering. The mobile and emerging media team developed new versions of the History, Lifetime and A&E video apps specifically for the Amazon Fire TV device. Unlike other over-the-top devices (Apple TV, Roku, etc) Amazon left the design parameters wide open, only suggesting some basic UI patterns to follow, but not putting any restrictions on creativity. As you can see above - they were impressed with the results.
John Jordan, Amazon Business Development
What if you were asked to take the traditional television network web site, and turn it into something new? What if you could start over, using the web site less as a promotional vehicle for linear tune-in, but as the means to define a social tv experience? How would you do this?
“A&E Network presents "Coma" - a thriller about a young medical student (Lauren Ambrose) who discovers that something sinister is going on in her hospital after routine procedures send more than a few seemingly healthy patients into comas on the operating table. The four-hour epic two-night event is produced by Sony Pictures Television for A&E Network, with executive producers Ridley and Tony Scott.”Having developed a succesful site model with the mini-series Bag of Bones, the design team had a relatively easy time adapting the skin for the series COMA. This time, however, we also developed an iOS mobile version, specifically for the iPhone and iPad audience. The roadmap to completion on this one was a bit more challenging, but in the end, the web app version of the COMA site will lay the groundwork for future A&E mobile developments.
Launch COMA website u: stagingae | p: in4me
Storage Wars. The Glades. Dog The Bounty Hunter. The First 48. A&E network has been known for it’s diversity of genres, and unique story telling.
For years, the sites which we created for every A&E show were used as a vehicle to promote tune-in and reinforce the visuals of that seasons marketing campaign. Leading a skilled and talented team of designers, animators and sound engineers, we took every opportunity to add the story telling element to our web pages, bringing the “static” art created for posters and billboards to life for our web audience.
"Wide angles and skewed perspectives will always give a hint to an unknown observer’s point-of-view, and a sense of something, especially of a haunted nature, lurking in the soft focus and shadows."
Mick Garris, Director & EP, Stephen King’s Bag of Bones
App Mission Statement
“To serially chronicle American life during the United States Civil War (from the events leading up to the attack on Ft. Sumter to the final battles in disputed locations spanning land and sea) using modern technologies. And to bring to life the events (from 1861 to 1865) that so deeply affect every American - past and present - so that anyone, with any interest level in to the topic, finds themselves focused, engaged and even engrossed in the stories of the most deadly war in United States history.”
What if we took a simple, casual game and wove a story around it which would integrate the cast of the popular A&E drama The Glades? It was a simple idea, helped turn reality by developing a strong core concept, backing it with flawless game play functionality and top-notch graphics - which in turn gave the five major cast members cause to embrace their alter-egos and turn in great on-camera performances to give our piece just the finishing touch it required. The result? One of aetv.com's most popular and most played games ever.
Creative direction provided to editorial and design team for concept and story development, on-location photo shoots, Photoshop image compositing and Flash interaction design.
My strengths: