Perspectives / Ideas behind the work
Perspectives.
Observations on design, storytelling, and the relationships that make experiences feel whole.
Different Worlds. Same Design Problems. ↗
What decades of graphic, interactive, and UX design have in common with creating immersive worlds.
Essay / Design systemsWorlds Apart? Or Closer Than You Think? ↗
What design systems and themed entertainment have in common—and how both teach us to understand the worlds we experience.